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Richard Fleming’s Walking to Guantanamo: A closely observed true thing

February 5th, 2010 · long story short · http://mediajunkie.com/zzbxa

Walking to Guantanamo
by Richard Fleming
Commons (Oct 1, 2008)

I loved this book from start to finish. Fleming is a charming and self-deprecating travel companion: the best kind. His pictorial eye strives to transmit clear, unfiltered images and as his readers we make up our own minds about the pros of cons of hitchhiking across Cuba. Fleming’s wit makes it one of the more enjoyable learning experiences I could imagine, and the people, birds, religions, and politics of the island now mean something to me in a way they never had before, something that refuses to accept a black or white view of the world. Fleming shares his open lens with us and reveals the small truths of human interactions.

A+++++++++ WOULD BUY AGAIN!!!!

(via Amazon.com: Christian Crumlish “mediajunkie’s review of Walking to Guantanamo.)

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Putting the social in the mobile

February 3rd, 2010 · Design, Mobile, Social Design, Yahoo!, user experience · http://mediajunkie.com/hghxd

calder mobile - satelitesMy continuing series of blog posts linking to essays published in our book, well, continues now with Billie Mandel’s Designing Social Interfaces for Mobile, in which she writes:

Contextually speaking, mobile phones are by definition social networking devices. Breaking out of the classic phone/phone book mental model and transforming that experience to include 21st century-style social networking, though – that’s where the fun challenge is for designers. Asking ourselves some mobile-specific questions can lead us as a community to create some exciting, disruptive social interfaces for mobile.

See also her essential list of do’s and don’ts.

(Bit by bit we are making sure all the essays are available online, either hosted on their authors’ blogs or personal websites or in some cases included in the project’s wiki, where we’re maintaining a list of essays.)

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Talking social patterns with thriving UX communities in London and Berlin

February 1st, 2010 · Design, Events, Patterns, Social Design, Yahoo!, user experience · http://mediajunkie.com/ywplz

xian in londonA week or so ago I undertook a whirlwind visit to the UK and the Continent, giving two presentations about design patterns and social design, one in London on Tuesday, and another in Berlin on Thursday, each event sponsored by YDN (and the one in Germany co-sponsored by the local IxDA group).

The London event was in a wonderful gallery/cafe venue called Wallacespace filled with a standing-room only crowd. I was pleased to see a couple of friends from the international UX community there and the audience as a whole was wonderful, attentive, and ready with interesting, challenging questions for me when I was done.

Afterward we ate some snacks and drank some beers courtesy of YDN, before heading over to a nearby pub for more beers and conversation. This was my first time back in London in fourteen years and I was impressed by the vibrancy of the web-design community in what may be the “capital” of the Web in Europe.

The next day I headed to Berlin, where a pal picked me up at the airport and helped me get settled in my hotel in Alexanderplatz. It’s actually been 20 years since I was in Berlin! Back then, the Wall had only recently been dismantled and the east was frozen in a sort of time capsule due to economic stagnation. A lot has happened since Berlin reunited and resumed its role as the capital of Germany and arts mecca of Mitteleuropa. In fact, there was a fashion convention going on during my visit, so the airport and hotel were full of people who made me feel, in comparison, more like a geek than a designer.

East Berlin is now full of trendy gentrified neighborhoods. I had lunch at a burrito place (!) called Dolores that’s decorated with maps of the Mission in San Francisco. Clearly the internet-savvy crowd in Berlin feels a kinship with our own community in the Bay Area.

Berlin is also the home of a thriving local Interaction Design Association (IxDA) group, which helped secure the venue for my talk–(Newthinking Store) and helped promote and publicize my talk. I had a chance to meet some longtime virtual acquaintances from the IxD and IA communities in Berlin, such as Jan Jursa, of IATV and the Berlin IA Cocktail Hour.

The Berlin talk was also full, and again I was blessed with a generous and attentive crowd. More great questions. (We did the whole evening in English. Try as I might to speak slowly, I still probably spoke a bit too fast at times but just about all the German I know is noch ein Bier, bitte so it’s just as well.)

One interesting difference between the two groups is that the folks in Berlin asked me more process questions: How was the social design project organized? How did the wiki figure into the writing of the book? What’s an unbook? and so on. The questions in London tended to be more about the efficacy of design patterns in general and the application of social design patterns.

At both sessions, certain attendees had reached out to me in advance over Twitter and proposed questions that they had a chance to ask at the events. In London and again in Berlin I was asked the perennial question about whether the use of design patterns stifles innovation. My traditional answer, “No. Now shut up and do your wireframes!” got a laugh in both settings as well. (My real answer: “Not if they are applied as guidelines and with sensitivity to context.”)

One other curious difference between the two events was that the audience in London had nearly perfect gender balance, whereas the one in Berlin was, by my estimate, about 90% male. I’d like to learn more about what the differences are between the web design and development communities in the two cities that might account for that variance.

I’d like to thank YDN for sponsoring the trip, and O’Reilly Media for providing logistical support (and some copies of the book to give away as rewards for great questions). Interested folks can see my slides on Slideshare:

Several attendees in London took great notes of my talk and published them on their blogs or personal websites, including Jeff Van Campen, Suw Charman-Anderson, Michael Mahemoff, and O’Reilly’s Craig Smith.

Image credit: Jeff Van Campen

via First we take London: The Social Pattern Detective in Europe (Yahoo! Developer Network Blog).

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Resisting the baroque temptation and design is harder than it looks, at BayCHI in February

January 27th, 2010 · Design, Events, Games, Social Design, user experience · http://mediajunkie.com/ezszm

This coming February 9 is approximately my one-year anniversary as co-chair of BayCHI’s monthly program and so far I’m enjoying the responsibility a great deal, even with the occasional panic that sets in when each new cycle rolls around.

The BayCHI Program for February features Elaine Wherry from Meebo and Jeff Green from EA. Elaine will discuss What Web Application Design Can Learn from the Harpsichord and Jeff will share some painful but revealing experiences crossing over from journalism to game design in Easier Said Than Done: One Critic’s Painful Transition to Interface Design.

As an aficionado of both music and games, I’m really looking forward to the analogies and lessons these two will share. Elaine is one of the founders of Meebo and she and I have had some really interesting conversations about the history and philosophy and pragmatics of digital product design.

Jeff is something of a famous wit, dating from his days writing the back-page humor column for Computer Gaming World (later Games for Windows Magazine), his various podcast escapades, his Greenspeak blog and of course on on the twitters. He has recently transitioned to a new role at EA, as editor-in-chief (and podcaster) for the EA.com website, and he may still be licking his wounds from his “if you’re so smart” encounter with the challenging realities and tradeoffs of interface design on a deadline.

Should be a great evening!

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Meg Whitman is a biter

January 26th, 2010 · The Power of Many · http://mediajunkie.com/rcvhj

You can't copyright a title

Tipped off by my old buddy and collaborator Levi Asher, I learned that Meg Whitman and her as-told-to coauthor do in fact favor recycling, at least when it comes to book titles:

hey, i was here first!

Since I own the domain called thepowerofmany.com, I’m thinking about redirecting it somewhere interesting at least through election day. Any suggestions?

via (Twitter / Levi Asher)

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Your users are mental

January 25th, 2010 · Design, Patterns, Social Design, Yahoo!, user experience · http://mediajunkie.com/qeqsa

[imageIn writing Designing Social, Erin and I wanted to include as many voices as possible and represent a wide variety of perspectives. We did this by stealing coopting curating many patterns and tropes already unearthed and documented by smart web people over the past decade and we also invited a large roster of brilliant web folk to contribute essays.

Bit by bit we are making sure all the essays are available online, either hosted on their authors’ blogs or personal websites or in some cases included in the project’s wiki.

Recently, my colleague Tom Hughes-Croucher reprinted his essay on your users’ mental models on his blog, and I think it’s worth reading even if you aren’t designing or developing (yet) in a social context. I love his first line: “One of the things I like about computers is their ability to create magic,” and – to me – the nut graf is here:

The Web is probably one of the least benign environments for a user on their computer and yet it is arguably the most successful computing platform. Using the Web there are numerous contextual or circumstantial errors than can occur, however the majority of users have no mental model with which to understand and recover from them.

…but “read the whole thing” as we used to say on the blogterwebs.

(image courtesy of Mary Harrsch)

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Passing Thoughts from 2010-01-14

January 14th, 2010 · Nanopublishing ·

  • designing #
  • designing with a glass of red wine #
  • Boot and Shoe Service on #Yelp: Wanted to try the new restaurant and see Pandora at the Grand Lake. Couldn't get in … http://bit.ly/8lNgb2 #
  • making far-from-pixel-perfect mockups #
  • This is how I do this http://flic.kr/p/7vzhVF #

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